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Changeling Dancers In The Dusk

The Deepening Darkness Sunlight fades, and the world cools. The sounds of the day fade, and the sounds of the night begin. Deep in the Thorns, things shake themselves awake and come creeping down the pathways. The sun is gone. Dusk is here. A Character Book for Changeling: The Lost™ o Expanded information on dreams and nightmares, from the dreamscapes that ensnare the unwary to the incubi that prey on people there o New tools for Storytelling, from new hobgoblins and Hedge culture to the theme of dusk and the perils of dark Fate o Dusk magic, the Dusk Court, new Entitlements, and more

Series: Changeling

Hardcover: 160 pages

Publisher: White Wolf Publishing (April 1, 2009)

Language: English

ISBN-10: 1588463613

ISBN-13: 978-1588463616

Product Dimensions: 8.5 x 0.5 x 11 inches

Shipping Weight: 1.6 pounds

Average Customer Review: 4.6 out of 5 stars  See all reviews (7 customer reviews)

Best Sellers Rank: #2,125,463 in Books (See Top 100 in Books) #68 in Books > Science Fiction & Fantasy > Gaming > World of Darkness > Other #439 in Books > Science Fiction & Fantasy > Gaming > World of Darkness > General

I greatly enjoy Dancers over all...Chapter One presents new rules on Dreams, with traveling them, Oneiroscopy for intrepreting Dreams, Incubi that offer new antagonists for changelings to confront when in Dreams and not just or always a Gentry. A new half template in that of the Cambion is introduced, a half human, half dream result of Incubus & Succubi.Chapter Two delves into Fate and using it in a chronicle, again, more antagonists and new contracts are introduced. Curses are also explored and looked at. Especially useful are some of the new pledges. Lastly in this chapter is a new type of magic item, the Trophy... once belonging to one of the True Fae, how they work and their drawbacks.Chapter Three explore more of the Hedge, offering ideas and places on how to flesh it out more with various denizens and locations. There's a lot of good ideas in this chapter. A fair warning, this book offers the potential for players or an ST to turn the Hedge into more of a Disney Land trip then offering horrors. For a discerning ST, what's offered here can help you keep any Hedge trip from meaning that its instant kill of the characters. You can provide more story of the strangeness and weirdness of the Hedge. For players, the new threats presented here are still dangerous. And the Unmade... one version of what happens to a Mage who thinks they're going to find Arcadia. Take off those Rose Colored Glasses now...Chapter Four... New, alternate rules are presented here for increasing Wyrd and what happens. Good only if you're doing a short term chronicle and want to show players why it's not a good idea to instantly increase ones Wyrd. As to the Dusk Court... maybe it's me, maybe it's not. But I'm a little burnt out on seeing yet another Court.

Dancers in the Dusk aims to provide tools for storytellers and players to help them flesh out the world and themes of Changeling: The Lost. It's a companion volume to Swords at Dawn, and details further the influence dreams and fate can have on Changeling games. This particular book is geared more toward the storyteller, but there are Contracts and Entitlements that may make this a good buy for avid players as well. Whereas the Dawn volume introduced the Dawn Court, this book introduces a Dusk Court, again complete with Contracts and a Mantle of its own.The first chapter focuses on dream, offering new tools and tips for dealing with this aspect of the game. These include expanded information on the Skein (an interconnected web of dreams, similar to the dream material found in the Mage supplement Astral Realms), a new oneiroscopy mechanic for interacting with dreams, an astrological system for classifying dreams (a great storytelling tool and supplemental system for running dreams in-game), and a host of dream antagonists complete with story hooks.Chapter two offers tips on using Fate in Changeling games, making it one of the game's key elements of distinction from other WoD lines. It offers yet more thematically appropriate antagonists, and continues the thread of Fate-based storytelling by offering tips and systems on how Curses and unwitting pledges can be presented effectively for dramatic gameplay. This chapter includes a new Goblin Contract related to Wyrd and Contracts of Lucidity that effect Clarity.Chapter three does more to expand on the Hedge and its population than any other book in the Changeling line. It offers many Hedge locations of varying purpose and theme, and the coolest collection of hobs offered anywhere.

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